3D Environment Artist
Specializing in immersive 3D environments, PBR texturing, and optimized assets for real-time engines. Creating spaces that tell stories.
3D environments, texturing & rendering work
A sun-drenched, modular city skyline featuring an optimized, low-memory urban environment.
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Full Optimized and Game-Ready Garage.
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Optimized Deathroad Environment with Props.
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The environment utilizes a unique blend of industrial architecture and luxury interior design.
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This environment focuses on high-performance optimization for console and mobile platforms.
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A high-performance, interior showroom environment designed for mobile platforms.
View Details →Hi, I'm Junaid, a passionate and detail-oriented 3D Artist with over 2+ Years of hands-on experience in 3D modeling and asset creation. I specialize in creating high-quality, game-ready models for characters, environments, and props using tools like Blender and 3ds Max , along with texturing in Substance Painter and rendering with Unity or Unreal Engine. My work reflects a strong understanding of form, topology, and optimization for real-time applications. I have contributed to multiple projects ranging from mobile games to AR/VR environments. My goal is to bring imagination to life through visually stunning and technically sound 3D art.
Full scene creation
Substance & Photoshop
Unity-tested assets
Blender Cycles/EEVEE
Ub Soft Pvt Ltd | Bahawalpur
Dec 2024 — Present
FreeLancing
August 2024 — Nov 2025
GamesTree | Lahore
Feb 2024 — July 2024
Focused on mastering PBR texturing workflows in Substance Painter and high-to-low poly baking in Blender. Specialized in creating stylized and realistic props for various game-ready environments.
Available for freelance environment art and texturing work.