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3D Environment Artist

BUILDING
WORLDS

Specializing in immersive 3D environments, PBR texturing, and optimized assets for real-time engines. Creating spaces that tell stories.

0 Years Exp
0 Projects
Unity Tested

ENVIRONMENT
PORTFOLIO

3D environments, texturing & rendering work

Next-Gen Open World Environment
Environment Unity Ready

Next-Gen Open World Environment

A sun-drenched, modular city skyline featuring an optimized, low-memory urban environment.

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High-End Workshop
Interior Garage

High-End Workshop

Full Optimized and Game-Ready Garage.

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The Ultimate Jeep Trail
Nature Forest

The Ultimate Jeep Trail

Optimized Deathroad Environment with Props.

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A Premium Custom Garage
Interior PBR

A Premium Custom Garage

The environment utilizes a unique blend of industrial architecture and luxury interior design.

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3d-Environment
Stylized Blender

Large-Scale Modular City Environment

This environment focuses on high-performance optimization for console and mobile platforms.

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Optimized Bus Dealership
Urban Optimized

Optimized Bus Dealership

A high-performance, interior showroom environment designed for mobile platforms.

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ABOUT ME

Hi, I'm Junaid, a passionate and detail-oriented 3D Artist with over 2+ Years of hands-on experience in 3D modeling and asset creation. I specialize in creating high-quality, game-ready models for characters, environments, and props using tools like Blender and 3ds Max , along with texturing in Substance Painter and rendering with Unity or Unreal Engine. My work reflects a strong understanding of form, topology, and optimization for real-time applications. I have contributed to multiple projects ranging from mobile games to AR/VR environments. My goal is to bring imagination to life through visually stunning and technically sound 3D art.

Environment Design

Full scene creation

PBR Texturing

Substance & Photoshop

Optimization

Unity-tested assets

Rendering

Blender Cycles/EEVEE

Profile

PROFESSIONAL
JOURNEY

3D Environment Artist

Ub Soft Logo Ub Soft Pvt Ltd | Bahawalpur

Dec 2024 — Present

  • Designing optimized 3D environments for mobile consoles and Google Play, specifically targeting 2GB–4GB RAM hardware.
  • Implementing "No-Atlas" texture strategies using trim sheets and smart material IDs to minimize memory footprint.
  • Optimizing draw calls and geometry for mid-range mobile GPUs while maintaining high visual fidelity.

Lead Environment Artist

Death Road Logo FreeLancing

August 2024 — Nov 2025

  • Developed hazardous mountain terrains and road systems specifically for truck simulation gameplay.
  • Directed cinematic intro cutscenes, focusing on atmosphere and player narrative engagement.
  • Managed performance testing in Unity to ensure large-scale terrain remained stable on mobile devices.

Junior 3D Modeler

GamesTree Logo GamesTree | Lahore

Feb 2024 — July 2024

Focused on mastering PBR texturing workflows in Substance Painter and high-to-low poly baking in Blender. Specialized in creating stylized and realistic props for various game-ready environments.

TOOLKIT

Primary

Blender Advanced
Substance Painter Advanced
Photoshop Advanced
Unity Intermediate

Secondary

3ds Max Basic
ZBrush Learning
Marmoset Toolbag Learning
Unreal Engine Learning

Workflow

Blockout Geometry UV Unwrap Texturing Baking Optimization Unity Setup

LET'S WORK
TOGETHER

Available for freelance environment art and texturing work.